weatherless...................92.30321% offense.......................39.33496% balance.......................35.59233% stall.........................13.32830% hyperoffense.................. 7.46193% rain.......................... 5.94303% semistall..................... 4.28248% voltturn...................... 3.16384% choice........................ 2.01746% hail.......................... 1.16977% monotype...................... 1.12356% sun........................... 0.52753% monofighting.................. 0.26690% sand.......................... 0.25091% multiweather.................. 0.19444% monopoison.................... 0.17623% monograss..................... 0.13897% rainoffense................... 0.13614% monosteel..................... 0.13090% monodark...................... 0.11226% monobug....................... 0.11205% monofire...................... 0.07105% mononormal.................... 0.05267% monoghost..................... 0.04898% monowater..................... 0.04815% trickroom..................... 0.04815% monodragon.................... 0.04815% monoice....................... 0.04815% sunoffense.................... 0.04782% Stalliness (mean: 0.188) -1.5|#### |##### -1.0|######################## |############################# -0.5|#################### |##################### 0.0|##################### |############################## +0.5|####################### |##################### +1.0|###### |##### +1.5|## |# +2.0|############################ | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%