weatherless...................74.08983% offense.......................45.53191% balance.......................30.11820% hyperoffense..................17.18676% sun...........................12.05674% rain.......................... 9.81087% voltturn...................... 5.53191% semistall..................... 4.82270% hail.......................... 3.90071% monotype...................... 3.09693% sunoffense.................... 2.57683% sand.......................... 2.48227% stall......................... 2.34043% multiweather.................. 2.24586% rainoffense................... 0.66194% trickroom..................... 0.54374% monoflying.................... 0.52009% monorock...................... 0.33097% choice........................ 0.33097% monopsychic................... 0.30733% monoghost..................... 0.30733% monowater..................... 0.28369% mononormal.................... 0.28369% dragmag....................... 0.26005% monoelectric.................. 0.26005% hailoffense................... 0.23641% monobug....................... 0.21277% monodark...................... 0.16548% monograss..................... 0.14184% monofairy..................... 0.14184% sandoffense................... 0.11820% sunstall...................... 0.09456% monoice....................... 0.07092% rainstall..................... 0.07092% monosteel..................... 0.04728% tricksun...................... 0.04728% trickrain..................... 0.04728% monofire...................... 0.04728% monoground.................... 0.04728% monopoison.................... 0.02364% monodragon.................... 0.02364% monofighting.................. 0.02364% trapper....................... 0.02364% hailstall..................... 0.02364% Stalliness (mean: -0.195) -2.0|## |### -1.5|######## |############# -1.0|############# |############### -0.5|######################### |############################## 0.0|###################### |######################## +0.5|############ |######### +1.0|######### |### +1.5|### |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%