weatherless...................73.53502% offense.......................45.33123% balance.......................30.49437% hyperoffense..................16.38452% sun...........................12.71024% rain.......................... 9.89893% voltturn...................... 6.57833% semistall..................... 4.93808% hail.......................... 3.95488% stall......................... 2.85181% sunoffense.................... 2.61545% monotype...................... 2.48497% sand.......................... 2.17055% multiweather.................. 2.14964% trickroom..................... 0.65832% rainoffense................... 0.55246% monoflying.................... 0.49629% monorock...................... 0.36369% hailoffense................... 0.28250% monopsychic................... 0.26200% choice........................ 0.26161% monowater..................... 0.24224% mononormal.................... 0.20780% monobug....................... 0.20162% monoelectric.................. 0.19725% monoghost..................... 0.16141% monodark...................... 0.14014% dragmag....................... 0.13741% sandoffense................... 0.11962% monograss..................... 0.05957% monosteel..................... 0.05859% rainstall..................... 0.05834% monofairy..................... 0.05619% sunstall...................... 0.04160% monoice....................... 0.03410% monoground.................... 0.03351% tricksun...................... 0.02658% trickrain..................... 0.02658% monodragon.................... 0.01506% monofire...................... 0.01421% monofighting.................. 0.01397% monopoison.................... 0.01323% hailstall..................... 0.00636% trapper....................... 0.00135% Stalliness (mean: -0.156) -2.0|# |### -1.5|####### |############# -1.0|########### |############## -0.5|######################## |############################## 0.0|#################### |######################## +0.5|########### |######### +1.0|######### |### +1.5|### |# +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.54%