weatherless...................81.38601% offense.......................38.67580% balance.......................38.52759% hyperoffense.................. 9.74976% voltturn...................... 9.48611% semistall..................... 9.35205% sun........................... 8.56111% rain.......................... 7.44470% monotype...................... 6.37521% stall......................... 3.69479% sand.......................... 3.35295% multiweather.................. 2.25367% batonpass..................... 1.94533% hail.......................... 1.74276% monopsychic................... 1.32047% mononormal.................... 1.25940% monoghost..................... 1.12013% monobug....................... 0.97937% monoflying.................... 0.74477% dragmag....................... 0.69561% monodragon.................... 0.67997% choice........................ 0.61145% sunoffense.................... 0.56751% monowater..................... 0.49602% rainoffense................... 0.44910% monorock...................... 0.29865% monosteel..................... 0.25322% monoground.................... 0.25099% monofire...................... 0.20556% sandstall..................... 0.19662% monoelectric.................. 0.19141% monofighting.................. 0.19066% trickroom..................... 0.18545% monopoison.................... 0.18545% monofairy..................... 0.17353% monodark...................... 0.15715% monograss..................... 0.14374% rainstall..................... 0.14300% hailoffense................... 0.09235% sunstall...................... 0.09161% trapper....................... 0.09086% monoice....................... 0.08490% tricksun...................... 0.08490% sandoffense................... 0.06703% allweather.................... 0.05437% fear.......................... 0.05213% trickrain..................... 0.04394% hailstall..................... 0.02309% tailwind...................... 0.00894% Stalliness (mean: 0.055) -3.0| |# -2.0|# |##### -1.0|############# |######################### 0.0|############################## |######################## +1.0|############### |###### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.81%