weatherless...................71.57841% offense.......................53.13312% hyperoffense..................22.37018% balance.......................20.54141% sand..........................17.36682% sun........................... 7.08723% rain.......................... 3.51973% hail.......................... 3.18525% multiweather.................. 2.67030% sandoffense................... 2.65964% voltturn...................... 2.35596% semistall..................... 2.31608% monotype...................... 1.70714% stall......................... 1.63922% sunoffense.................... 1.00620% dragmag....................... 0.94341% hailoffense................... 0.82573% trickroom..................... 0.75268% sandstall..................... 0.60222% rainoffense................... 0.59393% batonpass..................... 0.57576% monodark...................... 0.24642% mononormal.................... 0.18679% monopoison.................... 0.18165% monobug....................... 0.16704% monowater..................... 0.15283% monoghost..................... 0.12834% gravity....................... 0.12242% tailwind...................... 0.10504% monoice....................... 0.10030% monosteel..................... 0.09043% trickhail..................... 0.08925% monograss..................... 0.08451% monofairy..................... 0.07701% tricksand..................... 0.06160% monofighting.................. 0.05844% tricksun...................... 0.05726% monorock...................... 0.05055% monopsychic................... 0.05015% monoflying.................... 0.04778% monodragon.................... 0.04541% trickrain..................... 0.04344% trapper....................... 0.03988% monofire...................... 0.02883% monoelectric.................. 0.01896% rainstall..................... 0.01540% monoground.................... 0.01343% allweather.................... 0.01303% sunstall...................... 0.00869% hailstall..................... 0.00395% Stalliness (mean: -0.430) -2.0|# |#### -1.5|########## |################### -1.0|######################### |############################# -0.5|############################## |########################## 0.0|###################### |############### +0.5|######### |###### +1.0|### |## +1.5|# |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.49%