weatherless...................67.40420% offense.......................53.31134% sand..........................24.68670% hyperoffense..................23.17374% balance.......................19.29040% sun........................... 5.95829% sandoffense................... 3.86373% rain.......................... 3.21770% multiweather.................. 2.77420% semistall..................... 2.32032% stall......................... 1.90420% hail.......................... 1.51868% voltturn...................... 1.44405% dragmag....................... 1.14097% sandstall..................... 0.93841% sunoffense.................... 0.66615% trickroom..................... 0.53768% batonpass..................... 0.28401% rainoffense................... 0.26746% hailoffense................... 0.25081% monotype...................... 0.22254% tricksand..................... 0.09752% gravity....................... 0.06639% trickrain..................... 0.05188% monoflying.................... 0.02953% monosteel..................... 0.02320% trickhail..................... 0.02293% trapper....................... 0.02058% monorock...................... 0.02006% monopoison.................... 0.01974% monowater..................... 0.01823% tricksun...................... 0.01802% monodragon.................... 0.01762% monoice....................... 0.01470% monobug....................... 0.01375% monoelectric.................. 0.01352% monopsychic................... 0.01245% monoghost..................... 0.01011% tailwind...................... 0.00982% mononormal.................... 0.00905% monograss..................... 0.00764% monodark...................... 0.00678% monofairy..................... 0.00535% monofighting.................. 0.00305% allweather.................... 0.00147% monofire...................... 0.00116% sunstall...................... 0.00059% monoground.................... 0.00015% rainstall..................... 0.00008% hailstall..................... 0.00002% Stalliness (mean: -0.443) -2.0|# |### -1.5|########### |################## -1.0|######################### |############################## -0.5|############################## |######################## 0.0|################### |############# +0.5|######## |###### +1.0|#### |## +1.5|# | +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%