weatherless...................79.83654% offense.......................49.37170% balance.......................30.78531% hyperoffense..................13.65160% sun........................... 9.60124% rain.......................... 7.72072% voltturn...................... 6.59899% semistall..................... 3.38284% sand.......................... 3.08669% stall......................... 2.80856% multiweather.................. 1.62146% trickroom..................... 1.41332% hail.......................... 1.40114% monotype...................... 1.12982% sunoffense.................... 0.92967% trickrain..................... 0.43074% hailoffense................... 0.42958% sandoffense................... 0.38367% tricksun...................... 0.35831% dragmag....................... 0.34735% rainstall..................... 0.28713% choice........................ 0.18846% rainoffense................... 0.15449% monopsychic................... 0.14310% monosteel..................... 0.12492% monobug....................... 0.12033% trickhail..................... 0.11965% monoflying.................... 0.11514% monoghost..................... 0.11480% monoelectric.................. 0.09689% sunstall...................... 0.08511% monorock...................... 0.07535% monoground.................... 0.07311% monowater..................... 0.07062% monopoison.................... 0.06854% monofighting.................. 0.06551% sandstall..................... 0.04778% monograss..................... 0.04007% monofire...................... 0.03899% tailwind...................... 0.03589% monodark...................... 0.03472% monodragon.................... 0.03110% monofairy..................... 0.03090% monoice....................... 0.02197% mononormal.................... 0.02186% hailstall..................... 0.00856% Stalliness (mean: -0.177) -2.0| |# -1.5|#### |############# -1.0|################# |################### -0.5|########################### |############################## 0.0|####################### |##################### +0.5|############### |######### +1.0|###### |### +1.5|## |# +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%