weatherless...................78.00941% offense.......................46.25647% balance.......................29.55940% hyperoffense..................15.77762% sun........................... 9.98148% rain.......................... 8.74026% voltturn...................... 7.20262% stall......................... 4.25633% semistall..................... 4.15018% sand.......................... 3.15288% trickroom..................... 2.40268% hail.......................... 1.57588% multiweather.................. 1.42104% sunoffense.................... 0.80393% trickrain..................... 0.77329% sandoffense................... 0.73328% dragmag....................... 0.69361% tricksun...................... 0.69166% hailoffense................... 0.62384% monotype...................... 0.60145% rainstall..................... 0.56781% rainoffense................... 0.22759% monopsychic................... 0.22275% trickhail..................... 0.21151% monoelectric.................. 0.10819% monoground.................... 0.08649% sandstall..................... 0.07934% tailwind...................... 0.07406% monosteel..................... 0.05930% choice........................ 0.05803% monoflying.................... 0.03925% monobug....................... 0.02786% monorock...................... 0.01627% monoghost..................... 0.01374% monowater..................... 0.01151% monopoison.................... 0.01117% sunstall...................... 0.00656% monofighting.................. 0.00468% monofairy..................... 0.00049% monoice....................... 0.00031% monograss..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.149) -2.0| |# -1.5|#### |################### -1.0|################# |##################### -0.5|############################ |############################## 0.0|################### |#################### +0.5|################## |########### +1.0|####### |#### +1.5|### |## +2.0|### |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%