weatherless...................75.21795% offense.......................40.59240% balance.......................34.49261% sun...........................11.69126% hyperoffense..................11.49260% rain.......................... 9.94361% voltturn...................... 8.17495% semistall..................... 6.76552% stall......................... 6.65688% sand.......................... 3.53267% trickroom..................... 2.29794% multiweather.................. 1.66205% dragmag....................... 1.37085% hail.......................... 1.31283% tricksun...................... 0.93064% hailoffense................... 0.77202% sandoffense................... 0.75101% rainoffense................... 0.55155% rainstall..................... 0.48684% monotype...................... 0.30619% sunoffense.................... 0.23231% tailwind...................... 0.12890% monoelectric.................. 0.11432% monoground.................... 0.08121% monopsychic................... 0.08017% trickrain..................... 0.05570% sandstall..................... 0.03955% choice........................ 0.01771% monosteel..................... 0.01682% trickhail..................... 0.01298% monoflying.................... 0.00566% monorock...................... 0.00211% monopoison.................... 0.00177% sunstall...................... 0.00160% monowater..................... 0.00151% monoghost..................... 0.00147% monobug....................... 0.00092% monofighting.................. 0.00022% monofairy..................... 0.00001% monoice....................... 0.00001% monograss..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.045) -2.0| |# -1.5|### |############## -1.0|############### |################# -0.5|########################### |############################## 0.0|################# |###################### +0.5|###################### |################# +1.0|########### |######## +1.5|### |## +2.0|##### |##### +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%