weatherless...................50.22439% balance.......................50.17114% offense.......................41.24813% sun...........................16.22958% sand..........................15.19776% rain..........................13.88909% trickroom.....................10.64123% hail.......................... 7.47640% tailwind...................... 5.60650% semistall..................... 4.27201% hyperoffense.................. 4.01188% multiweather.................. 2.90269% monotype...................... 2.26211% trickhail..................... 1.44088% voltturn...................... 1.15837% tricksand..................... 1.10183% tricksun...................... 1.06378% sandoffense................... 0.92953% sunoffense.................... 0.56761% monowater..................... 0.51609% monofairy..................... 0.44218% monopsychic................... 0.41768% choice........................ 0.31693% stall......................... 0.29685% monosteel..................... 0.19946% rainoffense................... 0.18499% monoice....................... 0.13794% monofire...................... 0.12606% trickrain..................... 0.12528% monoghost..................... 0.12385% monoelectric.................. 0.08660% hailoffense................... 0.06803% gravity....................... 0.06457% mononormal.................... 0.05901% monopoison.................... 0.03951% sandstall..................... 0.03373% monorock...................... 0.03312% dragmag....................... 0.03032% monoground.................... 0.01811% monograss..................... 0.01708% monoflying.................... 0.01522% rainstall..................... 0.01195% monofighting.................. 0.01158% trapper....................... 0.01124% hailstall..................... 0.01119% monodragon.................... 0.00816% monodark...................... 0.00726% monobug....................... 0.00722% sunstall...................... 0.00565% allweather.................... 0.00318% batonpass..................... 0.00270% swagplay...................... 0.00000% Stalliness (mean: 0.026) | -1.5|# |### -1.0|##### |######## -0.5|################ |################### 0.0|############################## |######################### +0.5|################# |########### +1.0|#### |### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.70%