balance.......................57.68805% weatherless...................49.97748% offense.......................36.49611% sand..........................18.52407% rain..........................15.94994% sun...........................12.62364% trickroom.....................11.49230% hail.......................... 7.50248% multiweather.................. 4.56900% tailwind...................... 4.25547% semistall..................... 3.77744% hyperoffense.................. 1.82040% monotype...................... 1.80026% trickhail..................... 1.28355% voltturn...................... 0.99253% monopsychic................... 0.67314% tricksun...................... 0.64563% sandoffense................... 0.41020% sunoffense.................... 0.35939% monowater..................... 0.35371% monofairy..................... 0.32854% tricksand..................... 0.31869% monosteel..................... 0.30138% stall......................... 0.21801% rainoffense................... 0.15566% choice........................ 0.11471% monoice....................... 0.04347% gravity....................... 0.03623% monoghost..................... 0.02419% monofire...................... 0.02322% monodark...................... 0.01890% monoelectric.................. 0.01740% trickrain..................... 0.01567% sandstall..................... 0.01026% monopoison.................... 0.00958% mononormal.................... 0.00755% hailoffense................... 0.00729% hailstall..................... 0.00647% monoground.................... 0.00435% monodragon.................... 0.00412% monoflying.................... 0.00255% monorock...................... 0.00205% dragmag....................... 0.00191% monograss..................... 0.00185% monofighting.................. 0.00151% rainstall..................... 0.00113% sunstall...................... 0.00098% trapper....................... 0.00087% monobug....................... 0.00079% batonpass..................... 0.00052% allweather.................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: 0.082) | -1.5| |# -1.0|## |###### -0.5|########## |############### 0.0|############################## |######################### +0.5|################### |###### +1.0|## |#### +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.84%