weatherless...................84.36442% offense.......................45.18104% balance.......................39.11175% hyperoffense.................. 8.98020% trickroom..................... 7.78197% hail.......................... 6.04324% semistall..................... 5.61344% sun........................... 5.33342% monotype...................... 3.28862% rain.......................... 3.19094% tailwind...................... 2.29226% trickhail..................... 2.20761% sand.......................... 1.44569% voltturn...................... 1.34150% stall......................... 1.11357% batonpass..................... 0.97682% sunoffense.................... 0.78797% monowater..................... 0.76192% monoelectric.................. 0.54051% monograss..................... 0.42329% multiweather.................. 0.36468% monoice....................... 0.29956% mononormal.................... 0.28002% monoflying.................... 0.25397% monobug....................... 0.23444% choice........................ 0.18885% hailoffense................... 0.18234% tricksun...................... 0.13675% monosteel..................... 0.12373% dragmag....................... 0.10419% rainoffense................... 0.08466% sandstall..................... 0.08466% monofighting.................. 0.07163% monofire...................... 0.07163% monoghost..................... 0.06512% monopoison.................... 0.04558% monopsychic................... 0.04558% monorock...................... 0.03907% monofairy..................... 0.03907% monodark...................... 0.03907% swagplay...................... 0.02605% trickrain..................... 0.02605% rainstall..................... 0.01954% gravity....................... 0.01302% trapper....................... 0.01302% tricksand..................... 0.01302% sunstall...................... 0.00651% monodragon.................... 0.00651% monoground.................... 0.00651% Stalliness (mean: -0.065) -1.5|##### |####### -1.0|############## |####################### -0.5|############################ |############################## 0.0|############################# |############################# +0.5|####################### |############### +1.0|######## |#### +1.5|##### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.45%