weatherless...................83.31315% offense.......................45.91822% balance.......................38.11524% hyperoffense.................. 9.82799% trickroom..................... 9.38142% hail.......................... 7.35562% semistall..................... 5.31225% sun........................... 4.75777% rain.......................... 3.39791% tailwind...................... 3.27465% trickhail..................... 3.07117% monotype...................... 2.26002% sand.......................... 1.51326% voltturn...................... 1.51011% sunoffense.................... 1.01625% stall......................... 0.82630% monoelectric.................. 0.40089% monowater..................... 0.39322% multiweather.................. 0.33413% monograss..................... 0.31133% batonpass..................... 0.27310% hailoffense................... 0.24538% mononormal.................... 0.24370% monoice....................... 0.24255% choice........................ 0.18244% monobug....................... 0.15004% tricksun...................... 0.10973% monoflying.................... 0.10113% sandstall..................... 0.09741% dragmag....................... 0.09664% monofighting.................. 0.09566% monosteel..................... 0.09350% rainoffense................... 0.08136% monofire...................... 0.05639% monofairy..................... 0.05372% swagplay...................... 0.04072% monopsychic................... 0.03120% monorock...................... 0.03027% monodark...................... 0.02615% monoghost..................... 0.02460% trickrain..................... 0.02423% monopoison.................... 0.02109% tricksand..................... 0.01577% trapper....................... 0.01149% gravity....................... 0.01072% rainstall..................... 0.00676% monoground.................... 0.00597% sunstall...................... 0.00379% monodragon.................... 0.00367% Stalliness (mean: -0.091) -1.5|##### |###### -1.0|############### |####################### -0.5|############################ |############################## 0.0|############################# |########################### +0.5|####################### |############## +1.0|###### |#### +1.5|##### |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.46%