weatherless...................79.96178% offense.......................48.71614% balance.......................34.26049% trickroom.....................12.48233% hyperoffense..................11.69224% hail..........................11.33202% trickhail..................... 5.67188% tailwind...................... 5.05385% semistall..................... 4.91841% sun........................... 4.18890% rain.......................... 3.31898% sand.......................... 1.48860% sunoffense.................... 0.97662% monotype...................... 0.93954% voltturn...................... 0.76741% stall......................... 0.41272% hailoffense................... 0.35403% multiweather.................. 0.29009% monograss..................... 0.20019% monoelectric.................. 0.17871% monowater..................... 0.14939% tricksun...................... 0.13356% sandstall..................... 0.13078% monobug....................... 0.10369% monofairy..................... 0.08292% mononormal.................... 0.08115% choice........................ 0.06847% batonpass..................... 0.05936% swagplay...................... 0.05684% monosteel..................... 0.03898% monoice....................... 0.03147% monofire...................... 0.02764% dragmag....................... 0.02552% monofighting.................. 0.02409% rainoffense................... 0.02355% tricksand..................... 0.01164% monopsychic................... 0.00883% monoflying.................... 0.00610% trickrain..................... 0.00554% monorock...................... 0.00377% monopoison.................... 0.00197% monoground.................... 0.00040% gravity....................... 0.00029% monodark...................... 0.00027% rainstall..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.143) -1.5|#### |##### -1.0|################ |#################### -0.5|######################### |############################## 0.0|########################### |##################### +0.5|##################### |####### +1.0|### |# +1.5|####### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%