weatherless...................76.28408% offense.......................50.95081% balance.......................38.56510% hail..........................18.59099% trickroom.....................15.12239% trickhail..................... 8.33145% hyperoffense.................. 7.46575% tailwind...................... 6.97448% sun........................... 3.76024% semistall..................... 2.61843% sand.......................... 1.45969% multiweather.................. 0.60850% rain.......................... 0.51351% stall......................... 0.39991% sandstall..................... 0.29688% hailoffense................... 0.22424% tricksun...................... 0.21328% voltturn...................... 0.21105% monotype...................... 0.16935% sunoffense.................... 0.15439% monofairy..................... 0.06947% monowater..................... 0.03231% monoelectric.................. 0.02869% choice........................ 0.01494% monobug....................... 0.01248% monofire...................... 0.00804% monosteel..................... 0.00667% dragmag....................... 0.00662% monograss..................... 0.00540% monopsychic................... 0.00336% batonpass..................... 0.00199% tricksand..................... 0.00166% trickrain..................... 0.00143% rainoffense................... 0.00130% monofighting.................. 0.00075% monorock...................... 0.00066% monoice....................... 0.00066% monoflying.................... 0.00046% swagplay...................... 0.00045% mononormal.................... 0.00031% monopoison.................... 0.00008% gravity....................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.088) -1.5|# |## -1.0|####### |######## -0.5|############## |############################## 0.0|######################## |################### +0.5|########### |##### +1.0|# | +1.5|### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.80%