weatherless...................90.20011% offense.......................55.60348% hyperoffense..................33.06398% balance.......................10.43195% hail.......................... 6.56521% voltturn...................... 4.75081% hailoffense................... 2.64476% monotype...................... 1.93585% sand.......................... 1.72268% batonpass..................... 1.21125% rain.......................... 0.86754% sun........................... 0.81631% semistall..................... 0.72130% monowater..................... 0.37924% trickroom..................... 0.36519% sunoffense.................... 0.35776% choice........................ 0.31066% rainoffense................... 0.30901% mononormal.................... 0.25200% sandoffense................... 0.20986% monobug....................... 0.18508% monoice....................... 0.17929% stall......................... 0.17929% multiweather.................. 0.17186% dragmag....................... 0.13715% monorock...................... 0.13633% monopoison.................... 0.13385% monodragon.................... 0.10906% monograss..................... 0.09832% monoflying.................... 0.09006% monofire...................... 0.08841% monoelectric.................. 0.08345% monosteel..................... 0.06858% monodark...................... 0.06114% monofighting.................. 0.05205% monoghost..................... 0.04875% monoground.................... 0.03883% tailwind...................... 0.02561% monopsychic................... 0.02561% monofairy..................... 0.01570% trapper....................... 0.00826% sandstall..................... 0.00578% trickhail..................... 0.00413% hailstall..................... 0.00413% gravity....................... 0.00083% Stalliness (mean: -0.719) |# -2.0|### |####### -1.5|############## |###################### -1.0|########################### |############################## -0.5|############################ |#################### 0.0|################ |####### +0.5|### |# +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.55%