weatherless...................90.71202% offense.......................56.43566% hyperoffense..................31.41885% balance.......................11.19017% hail.......................... 6.55228% voltturn...................... 5.40478% hailoffense................... 2.99217% sand.......................... 1.60794% batonpass..................... 1.49980% monotype...................... 1.31823% semistall..................... 0.81551% rain.......................... 0.65448% sun........................... 0.59989% trickroom..................... 0.37350% monowater..................... 0.35882% sunoffense.................... 0.26815% rainoffense................... 0.21179% choice........................ 0.20322% monobug....................... 0.16028% monoice....................... 0.14072% stall......................... 0.13981% sandoffense................... 0.13184% multiweather.................. 0.12661% monopoison.................... 0.11095% mononormal.................... 0.10941% dragmag....................... 0.09889% monorock...................... 0.09067% monoflying.................... 0.05823% monodark...................... 0.05244% monosteel..................... 0.05105% monofighting.................. 0.04686% monofire...................... 0.03606% monoghost..................... 0.02748% monoelectric.................. 0.02739% monograss..................... 0.02653% monodragon.................... 0.02219% tailwind...................... 0.02126% monoground.................... 0.01688% monopsychic................... 0.01510% trapper....................... 0.01325% monofairy..................... 0.00349% sandstall..................... 0.00345% hailstall..................... 0.00244% trickhail..................... 0.00158% gravity....................... 0.00132% Stalliness (mean: -0.693) |# -2.0|### |####### -1.5|############# |##################### -1.0|######################### |############################## -0.5|############################# |##################### 0.0|################# |######## +0.5|### |# +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.55%