weatherless...................91.30148% offense.......................58.44111% hyperoffense..................28.56799% balance.......................12.08187% hail.......................... 6.72543% voltturn...................... 6.22849% hailoffense................... 3.20094% sand.......................... 1.52641% batonpass..................... 1.05257% monotype...................... 0.97471% semistall..................... 0.83445% trickroom..................... 0.56206% monowater..................... 0.42027% sun........................... 0.26166% rain.......................... 0.25186% monobug....................... 0.16460% sunoffense.................... 0.13192% sandoffense................... 0.09599% monoice....................... 0.09243% rainoffense................... 0.08339% monopoison.................... 0.08062% stall......................... 0.07458% choice........................ 0.07112% multiweather.................. 0.06685% monorock...................... 0.04203% trapper....................... 0.03484% monodark...................... 0.03316% dragmag....................... 0.03161% monofire...................... 0.02869% monosteel..................... 0.02768% monofighting.................. 0.02605% monoflying.................... 0.01816% mononormal.................... 0.01559% monoelectric.................. 0.01144% tailwind...................... 0.00845% monoghost..................... 0.00612% monopsychic................... 0.00421% gravity....................... 0.00372% sandstall..................... 0.00359% hailstall..................... 0.00320% monoground.................... 0.00294% monograss..................... 0.00114% monodragon.................... 0.00053% monofairy..................... 0.00026% trickhail..................... 0.00000% Stalliness (mean: -0.657) |# -2.0|## |##### -1.5|############ |################## -1.0|######################## |############################# -0.5|############################## |#################### 0.0|################# |######### +0.5|### |# +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.57%