weatherless...................63.66548% offense.......................59.94376% balance.......................24.76549% sun...........................24.05111% hyperoffense..................11.59617% rain.......................... 8.15130% sand.......................... 8.07205% multiweather.................. 7.02328% hail.......................... 3.59252% semistall..................... 2.66861% monotype...................... 1.88474% voltturn...................... 1.69692% sunoffense.................... 1.45590% stall......................... 1.02597% trickroom..................... 0.64815% dragmag....................... 0.59061% sandoffense................... 0.52330% sunstall...................... 0.51461% rainoffense................... 0.34959% choice........................ 0.26925% monoghost..................... 0.20737% monodragon.................... 0.20085% hailoffense................... 0.19977% monoflying.................... 0.18891% monowater..................... 0.15525% monobug....................... 0.14657% mononormal.................... 0.14114% monopsychic................... 0.14005% monograss..................... 0.13897% monofire...................... 0.12920% tricksand..................... 0.10640% monofighting.................. 0.10423% monopoison.................... 0.10314% monosteel..................... 0.09771% monodark...................... 0.08468% monoice....................... 0.08468% monofairy..................... 0.08034% tricksun...................... 0.07057% monoelectric.................. 0.07057% monorock...................... 0.05971% monoground.................... 0.04886% sandstall..................... 0.02171% tailwind...................... 0.01194% allweather.................... 0.00869% rainstall..................... 0.00651% hailstall..................... 0.00217% trickrain..................... 0.00109% Stalliness (mean: -0.292) -2.0| |# -1.5|### |######### -1.0|################# |########################## -0.5|############################## |############################## 0.0|####################### |################ +0.5|########## |###### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%