weatherless...................63.14526% offense.......................54.76437% balance.......................27.98067% sun...........................26.19204% hyperoffense..................12.19463% sand.......................... 7.18841% rain.......................... 6.63113% multiweather.................. 5.08182% semistall..................... 3.61036% voltturn...................... 2.37806% hail.......................... 2.24870% sunoffense.................... 1.59959% stall......................... 1.44997% monotype...................... 1.13995% trickroom..................... 0.95875% sunstall...................... 0.77721% sandoffense................... 0.50776% rainoffense................... 0.42529% dragmag....................... 0.39332% monodragon.................... 0.17817% hailoffense................... 0.16671% monoghost..................... 0.14488% tricksand..................... 0.13878% monobug....................... 0.11194% tricksun...................... 0.10968% monowater..................... 0.10197% monoflying.................... 0.09921% mononormal.................... 0.08250% monopsychic................... 0.07801% choice........................ 0.07592% monofighting.................. 0.06722% monofire...................... 0.06630% monoice....................... 0.05891% monograss..................... 0.05159% monosteel..................... 0.05153% monofairy..................... 0.04894% monodark...................... 0.04483% monoground.................... 0.04436% monoelectric.................. 0.03813% sandstall..................... 0.03176% monopoison.................... 0.02705% monorock...................... 0.02087% tailwind...................... 0.01219% rainstall..................... 0.00925% allweather.................... 0.00492% hailstall..................... 0.00375% trickrain..................... 0.00188% Stalliness (mean: -0.241) -2.0| |# -1.5|#### |########### -1.0|################### |############################# -0.5|############################## |############################## 0.0|######################### |#################### +0.5|############## |######## +1.0|###### |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.49%