offense.......................50.19523% sun...........................49.28855% weatherless...................46.31149% balance.......................29.78958% hyperoffense.................. 8.34018% semistall..................... 7.24009% voltturn...................... 5.48295% stall......................... 4.43491% rain.......................... 4.27988% multiweather.................. 3.53052% sand.......................... 3.25729% sunstall...................... 3.14853% sunoffense.................... 2.42084% trickroom..................... 1.98387% hail.......................... 0.61094% monotype...................... 0.37680% tricksun...................... 0.36756% tricksand..................... 0.27195% dragmag....................... 0.17122% monoground.................... 0.13099% rainoffense................... 0.10605% sandoffense................... 0.10556% monoghost..................... 0.06095% mononormal.................... 0.04984% monopoison.................... 0.04813% sandstall..................... 0.04373% monoelectric.................. 0.02811% monowater..................... 0.01423% monofairy..................... 0.01018% monofire...................... 0.00827% hailoffense................... 0.00800% monobug....................... 0.00723% trickrain..................... 0.00694% monoice....................... 0.00561% monodragon.................... 0.00512% monograss..................... 0.00444% monodark...................... 0.00387% monofighting.................. 0.00342% monoflying.................... 0.00220% rainstall..................... 0.00142% monosteel..................... 0.00108% choice........................ 0.00082% hailstall..................... 0.00067% monorock...................... 0.00027% monopsychic................... 0.00026% tailwind...................... 0.00006% allweather.................... 0.00000% Stalliness (mean: -0.036) -2.0| |# -1.5|## |######## -1.0|############# |############################# -0.5|##################### |############################## 0.0|######################### |################### +0.5|############# |############ +1.0|######## |###### +1.5|##### |#### +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.50%