weatherless...................91.02460% offense.......................47.76935% balance.......................35.25125% hyperoffense..................11.87911% hail.......................... 5.02450% semistall..................... 3.38941% voltturn...................... 2.86340% rain.......................... 1.93855% trickroom..................... 1.91783% stall......................... 1.71088% sun........................... 1.57065% monotype...................... 1.41452% hailoffense................... 0.93564% sand.......................... 0.52033% choice........................ 0.51579% sunoffense.................... 0.37244% rainoffense................... 0.30828% mononormal.................... 0.27734% monobug....................... 0.20410% monoice....................... 0.16805% monorock...................... 0.10787% monofighting.................. 0.10219% monoelectric.................. 0.09737% monowater..................... 0.09652% monoflying.................... 0.09197% monodark...................... 0.08459% monopsychic................... 0.07835% monograss..................... 0.07352% tailwind...................... 0.07352% multiweather.................. 0.07295% monopoison.................... 0.04684% monoghost..................... 0.03832% trickhail..................... 0.03321% monodragon.................... 0.02782% hailstall..................... 0.02697% monosteel..................... 0.02498% sandoffense................... 0.02129% monoground.................... 0.02044% monofire...................... 0.01959% monofairy..................... 0.01760% trapper....................... 0.01221% trickrain..................... 0.01079% fear.......................... 0.00454% sandstall..................... 0.00397% rainstall..................... 0.00397% dragmag....................... 0.00369% sunstall...................... 0.00341% gravity....................... 0.00255% tricksun...................... 0.00114% tricksand..................... 0.00028% Stalliness (mean: -0.158) -2.0|# |## -1.5|##### |######### -1.0|############# |################### -0.5|######################## |############################# 0.0|############################## |####################### +0.5|################### |######### +1.0|##### |### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%