weatherless...................88.33528% offense.......................44.47136% balance.......................31.19238% hyperoffense..................18.41194% hail..........................10.06776% voltturn...................... 9.92185% hailoffense................... 5.88470% stall......................... 3.84595% semistall..................... 2.07837% trickroom..................... 1.54947% rain.......................... 0.84747% choice........................ 0.70948% sun........................... 0.47995% sunoffense.................... 0.33841% sand.......................... 0.27078% rainoffense................... 0.24636% monotype...................... 0.21321% trickhail..................... 0.07468% monofighting.................. 0.06587% mononormal.................... 0.03778% monoice....................... 0.02664% sandoffense................... 0.02362% monodark...................... 0.02334% monopoison.................... 0.01759% monoflying.................... 0.01543% tailwind...................... 0.01316% monowater..................... 0.01041% monobug....................... 0.00717% gravity....................... 0.00325% hailstall..................... 0.00242% monopsychic................... 0.00216% monoelectric.................. 0.00158% monoghost..................... 0.00154% monorock...................... 0.00144% multiweather.................. 0.00123% monograss..................... 0.00115% monodragon.................... 0.00110% dragmag....................... 0.00088% sunstall...................... 0.00023% rainstall..................... 0.00016% monofire...................... 0.00011% monoground.................... 0.00008% monosteel..................... 0.00005% sandstall..................... 0.00003% trickrain..................... 0.00002% monofairy..................... 0.00001% trapper....................... 0.00001% fear.......................... 0.00000% tricksand..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.208) -2.0|### |## -1.5|##### |################### -1.0|############ |####################### -0.5|################ |############################# 0.0|############################## |################### +0.5|#################### |######### +1.0|#### |## +1.5|## |### +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%