weatherless...................86.37114% offense.......................46.05301% balance.......................36.34316% hyperoffense..................11.31007% sun........................... 7.10240% sand.......................... 4.04321% semistall..................... 3.85282% stall......................... 2.44094% trickroom..................... 1.68621% rain.......................... 1.56406% voltturn...................... 1.27881% hail.......................... 1.20853% sunoffense.................... 0.95740% monotype...................... 0.95195% choice........................ 0.37668% hailoffense................... 0.37600% multiweather.................. 0.22724% monowater..................... 0.19653% monobug....................... 0.14672% sandstall..................... 0.11328% mononormal.................... 0.10850% rainoffense................... 0.10577% monorock...................... 0.10099% sandoffense................... 0.09827% monoice....................... 0.08189% tricksun...................... 0.06551% monopsychic................... 0.06346% monoghost..................... 0.06278% monodark...................... 0.04845% monoflying.................... 0.04709% monofighting.................. 0.04436% monodragon.................... 0.03412% tricksand..................... 0.02934% monofairy..................... 0.02457% monoelectric.................. 0.02388% sunstall...................... 0.02252% tailwind...................... 0.02184% monofire...................... 0.01911% monopoison.................... 0.01842% hailstall..................... 0.01570% monoground.................... 0.01501% monograss..................... 0.01228% monosteel..................... 0.01160% allweather.................... 0.00955% trapper....................... 0.00955% rainstall..................... 0.00682% dragmag....................... 0.00614% trickhail..................... 0.00205% trickrain..................... 0.00068% Stalliness (mean: -0.106) -2.0|# |### -1.5|##### |######## -1.0|############# |################# -0.5|######################## |############################## 0.0|############################ |######################### +0.5|################### |############ +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%