weatherless...................87.78042% balance.......................35.94149% offense.......................35.88210% hyperoffense..................15.05966% stall......................... 7.68212% sun........................... 5.56895% semistall..................... 5.43463% sand.......................... 4.76345% voltturn...................... 2.88512% trickroom..................... 1.49992% hail.......................... 1.49296% hailoffense................... 0.93753% sunoffense.................... 0.80889% rain.......................... 0.63732% sandstall..................... 0.33798% multiweather.................. 0.20763% monotype...................... 0.17765% choice........................ 0.16949% tricksun...................... 0.12449% monoflying.................... 0.07324% rainoffense................... 0.05033% monowater..................... 0.03610% sunstall...................... 0.03015% sandoffense................... 0.02930% monobug....................... 0.02630% tricksand..................... 0.01445% hailstall..................... 0.01368% mononormal.................... 0.01296% monoghost..................... 0.00865% monodragon.................... 0.00858% monoice....................... 0.00518% monopsychic................... 0.00507% monofighting.................. 0.00153% monodark...................... 0.00145% monorock...................... 0.00093% tailwind...................... 0.00051% allweather.................... 0.00043% rainstall..................... 0.00036% monopoison.................... 0.00004% monoelectric.................. 0.00004% dragmag....................... 0.00004% monofairy..................... 0.00003% monoground.................... 0.00002% trapper....................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.056) -2.0|# |## -1.5|####### |########## -1.0|####################### |################ -0.5|################## |############################# 0.0|############################ |############################## +0.5|###################### |############# +1.0|############ |###### +1.5|### |## +2.0|## |# +2.5|#### |###### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%