weatherless...................80.04799% balance.......................35.90419% offense.......................31.00511% hyperoffense..................18.68188% sand.......................... 8.08243% semistall..................... 7.98017% hail.......................... 7.28032% stall......................... 6.42865% hailoffense................... 6.37676% sun........................... 4.33909% voltturn...................... 1.32373% trickroom..................... 0.92227% sunoffense.................... 0.74268% sandstall..................... 0.40062% rain.......................... 0.35106% dragmag....................... 0.17160% monotype...................... 0.16553% choice........................ 0.12460% sandoffense................... 0.09764% multiweather.................. 0.08707% monoflying.................... 0.08698% tricksun...................... 0.05539% monowater..................... 0.02609% monoice....................... 0.01410% monofighting.................. 0.01181% monodragon.................... 0.01020% monobug....................... 0.00861% hailstall..................... 0.00807% rainoffense................... 0.00804% sunstall...................... 0.00755% tricksand..................... 0.00673% tailwind...................... 0.00547% mononormal.................... 0.00319% monorock...................... 0.00251% monoelectric.................. 0.00153% monopoison.................... 0.00140% monopsychic................... 0.00058% monodark...................... 0.00050% monograss..................... 0.00042% monoghost..................... 0.00020% monofire...................... 0.00007% monoground.................... 0.00004% monosteel..................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.006) |# -2.0|# |################### -1.5|########### |######### -1.0|############# |############### -0.5|################# |######################### 0.0|############################## |############################ +0.5|##################### |################# +1.0|################ |###### +1.5|####### |# +2.0|# |## +2.5|####### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.40%