weatherless...................68.53377% offense.......................49.19081% balance.......................27.62501% sand..........................20.17637% hyperoffense..................17.35149% sun...........................10.70113% voltturn...................... 6.62613% semistall..................... 4.03503% multiweather.................. 3.52384% rain.......................... 2.81277% sandoffense................... 1.91031% stall......................... 1.79765% sunoffense.................... 1.44273% hail.......................... 1.34097% monotype...................... 0.90367% trickroom..................... 0.74256% choice........................ 0.26650% sandstall..................... 0.25439% hailoffense................... 0.18776% mononormal.................... 0.18534% dragmag....................... 0.15263% monowater..................... 0.15142% rainoffense................... 0.12114% monoelectric.................. 0.10054% monoflying.................... 0.09449% monobug....................... 0.05209% monofire...................... 0.05209% monopsychic................... 0.05088% monofighting.................. 0.04967% monoground.................... 0.04119% monosteel..................... 0.03997% tricksand..................... 0.03634% monoghost..................... 0.03271% monorock...................... 0.03028% monofairy..................... 0.03028% monoice....................... 0.03028% monopoison.................... 0.02907% monodark...................... 0.02544% monodragon.................... 0.01696% monograss..................... 0.01575% trickhail..................... 0.01454% tailwind...................... 0.01211% sunstall...................... 0.00969% rainstall..................... 0.00848% gravity....................... 0.00485% trapper....................... 0.00242% tricksun...................... 0.00242% Stalliness (mean: -0.261) -2.0|# |### -1.5|######### |############### -1.0|#################### |####################### -0.5|############################# |############################## 0.0|########################### |################## +0.5|############### |########## +1.0|###### |#### +1.5|### |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%