weatherless...................67.62445% offense.......................49.34152% sand..........................28.02457% balance.......................24.23440% hyperoffense..................20.93573% sandoffense................... 5.94518% semistall..................... 3.63894% rain.......................... 2.56144% batonpass..................... 1.87776% stall......................... 1.84940% voltturn...................... 1.61626% dragmag....................... 1.22558% hail.......................... 1.19723% monotype...................... 1.16572% sun........................... 1.02394% sandstall..................... 1.00189% choice........................ 0.95463% rainoffense................... 0.88217% multiweather.................. 0.42848% trickroom..................... 0.42218% sunoffense.................... 0.27410% monoflying.................... 0.20164% monopoison.................... 0.16698% monosteel..................... 0.13233% tricksand..................... 0.12287% hailstall..................... 0.11972% monowater..................... 0.11027% monopsychic................... 0.11027% mononormal.................... 0.09137% monofighting.................. 0.07561% monograss..................... 0.05356% monodark...................... 0.05041% monorock...................... 0.04411% monoelectric.................. 0.03466% trickrain..................... 0.02836% monoground.................... 0.02836% hailoffense................... 0.02520% monobug....................... 0.02205% monoice....................... 0.01890% monoghost..................... 0.01575% trapper....................... 0.01575% gravity....................... 0.01260% monodragon.................... 0.01260% monofire...................... 0.00945% tailwind...................... 0.00315% Stalliness (mean: -0.340) -2.0|# |##### -1.5|########## |################### -1.0|########################## |############################ -0.5|############################## |########################### 0.0|########################## |################## +0.5|############### |########## +1.0|###### |### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.43%