weatherless...................63.28911% offense.......................48.19508% sand..........................33.62794% hyperoffense..................23.72588% balance.......................21.85685% sandoffense................... 7.52906% semistall..................... 4.15088% rain.......................... 2.26412% voltturn...................... 2.23975% stall......................... 2.07131% dragmag....................... 1.46243% choice........................ 1.24273% sandstall..................... 1.21715% hail.......................... 1.06430% rainoffense................... 0.87338% batonpass..................... 0.80562% trickroom..................... 0.64361% monotype...................... 0.45178% multiweather.................. 0.41835% sun........................... 0.17501% tricksand..................... 0.17381% hailstall..................... 0.11930% monoflying.................... 0.08122% monopsychic................... 0.07065% mononormal.................... 0.05043% monowater..................... 0.04625% monosteel..................... 0.04479% trickrain..................... 0.04258% monofighting.................. 0.03543% sunoffense.................... 0.03495% monopoison.................... 0.03014% monodark...................... 0.02199% monoelectric.................. 0.01883% monoice....................... 0.01560% hailoffense................... 0.01523% gravity....................... 0.01471% monodragon.................... 0.01286% monograss..................... 0.01134% monorock...................... 0.00660% monoground.................... 0.00605% trapper....................... 0.00424% monobug....................... 0.00205% monoghost..................... 0.00201% monofire...................... 0.00195% tailwind...................... 0.00169% Stalliness (mean: -0.376) -2.0|## |####### -1.5|############ |###################### -1.0|############################## |############################## -0.5|############################## |########################## 0.0|####################### |################ +0.5|############# |########### +1.0|###### |### +1.5|#### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.42%