weatherless...................50.99551% sand..........................48.05663% offense.......................43.05533% hyperoffense..................25.70632% balance.......................23.34665% sandoffense...................11.41454% semistall..................... 5.23240% voltturn...................... 3.04162% stall......................... 2.65931% sandstall..................... 1.41724% dragmag....................... 0.96976% hail.......................... 0.68278% trickroom..................... 0.66141% batonpass..................... 0.51203% rain.......................... 0.44433% tricksand..................... 0.41295% choice........................ 0.36173% multiweather.................. 0.22656% hailstall..................... 0.11480% rainoffense................... 0.07553% sun........................... 0.04731% monotype...................... 0.04119% monofighting.................. 0.02832% sunoffense.................... 0.02697% hailoffense................... 0.01583% monopsychic................... 0.00443% monoflying.................... 0.00287% monosteel..................... 0.00198% mononormal.................... 0.00101% monopoison.................... 0.00089% gravity....................... 0.00060% monodark...................... 0.00057% monofire...................... 0.00038% monoelectric.................. 0.00027% monowater..................... 0.00018% monograss..................... 0.00015% monodragon.................... 0.00014% trickrain..................... 0.00001% monoice....................... 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.367) -2.0|## |########## -1.5|################ |###################### -1.0|############################## |############################## -0.5|############################ |######################## 0.0|################### |#################### +0.5|################## |########### +1.0|####### |#### +1.5|##### |### +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.39%