sand..........................58.26635% offense.......................41.88428% weatherless...................41.25727% hyperoffense..................24.51487% balance.......................22.59572% sandoffense...................13.94967% semistall..................... 7.03561% stall......................... 3.96952% voltturn...................... 3.74060% sandstall..................... 1.40657% dragmag....................... 1.03370% trickroom..................... 0.90332% tricksand..................... 0.80070% batonpass..................... 0.52429% hail.......................... 0.51898% choice........................ 0.20780% multiweather.................. 0.20318% rain.......................... 0.13710% hailstall..................... 0.06092% monotype...................... 0.03977% monofighting.................. 0.03872% sun........................... 0.02349% rainoffense................... 0.01250% hailoffense................... 0.00928% sunoffense.................... 0.00455% monopsychic................... 0.00071% monosteel..................... 0.00016% mononormal.................... 0.00012% monofire...................... 0.00002% monodark...................... 0.00001% monoflying.................... 0.00001% monograss..................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monoice....................... 0.00000% monorock...................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.301) -2.0|### |############## -1.5|########## |################## -1.0|####################### |############################## -0.5|####################### |########################### 0.0|############## |############### +0.5|################## |######### +1.0|######## |###### +1.5|####### |#### +2.0| |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%