weatherless...................76.99390% offense.......................38.60826% balance.......................38.35661% sand..........................14.23474% hyperoffense..................11.00905% semistall..................... 7.47194% sun........................... 6.66907% voltturn...................... 5.29674% stall......................... 4.55414% rain.......................... 3.63253% monotype...................... 2.10527% multiweather.................. 1.75401% dragmag....................... 1.19522% sandoffense................... 0.84728% choice........................ 0.79766% sunoffense.................... 0.59469% trickroom..................... 0.51801% monowater..................... 0.44972% sandstall..................... 0.41177% mononormal.................... 0.33249% hail.......................... 0.28178% rainoffense................... 0.19354% monofire...................... 0.16061% monodark...................... 0.15873% monobug....................... 0.13955% monopoison.................... 0.12816% monosteel..................... 0.10967% monoflying.................... 0.10952% rainstall..................... 0.10371% monorock...................... 0.09340% monofighting.................. 0.08800% monoghost..................... 0.08303% sunstall...................... 0.06370% monograss..................... 0.06166% monopsychic................... 0.04581% monoelectric.................. 0.04576% monoice....................... 0.04232% monodragon.................... 0.03730% monoground.................... 0.02812% monofairy..................... 0.02800% tricksand..................... 0.01287% gravity....................... 0.00732% tailwind...................... 0.00687% trapper....................... 0.00556% allweather.................... 0.00278% trickhail..................... 0.00272% hailstall..................... 0.00134% hailoffense................... 0.00128% Stalliness (mean: 0.038) -2.0|# |##### -1.5|##### |########## -1.0|############ |################## -0.5|######################### |############################## 0.0|############################# |############################ +0.5|########################### |################# +1.0|############# |####### +1.5|###### |### +2.0|## |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%