weatherless...................76.84113% offense.......................38.67190% balance.......................38.26170% sand..........................17.39198% hyperoffense.................. 9.58956% semistall..................... 8.77088% voltturn...................... 7.42494% sun........................... 4.96116% stall......................... 4.70596% rain.......................... 3.12327% multiweather.................. 2.44392% dragmag....................... 1.83198% choice........................ 1.28966% sandstall..................... 0.53482% sandoffense................... 0.48419% monotype...................... 0.44302% sunoffense.................... 0.28201% trickroom..................... 0.24444% hail.......................... 0.14361% mononormal.................... 0.13712% rainstall..................... 0.07859% rainoffense................... 0.05757% monowater..................... 0.04611% monobug....................... 0.03493% monopoison.................... 0.03271% monosteel..................... 0.02657% monoflying.................... 0.02605% monofighting.................. 0.02199% monoice....................... 0.02131% sunstall...................... 0.02063% monograss..................... 0.01821% monoghost..................... 0.01793% monofire...................... 0.01718% monodark...................... 0.00901% monoground.................... 0.00849% monofairy..................... 0.00845% trapper....................... 0.00818% monopsychic................... 0.00745% monodragon.................... 0.00576% allweather.................... 0.00492% monoelectric.................. 0.00294% monorock...................... 0.00290% tailwind...................... 0.00246% tricksand..................... 0.00237% gravity....................... 0.00187% hailstall..................... 0.00004% hailoffense................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.073) -2.0|# |##### -1.5|#### |######## -1.0|############# |################# -0.5|######################### |############################## 0.0|########################## |######################### +0.5|############################ |################ +1.0|############## |####### +1.5|######## |### +2.0|## |## +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%