offense.......................53.19489% weatherless...................51.41891% sun...........................37.13588% balance.......................21.65946% hyperoffense..................18.53035% rain..........................18.28604% multiweather..................11.85867% sunoffense.................... 7.01936% sand.......................... 4.52922% semistall..................... 3.85266% stall......................... 2.76264% monotype...................... 2.39617% sunstall...................... 1.58805% batonpass..................... 1.32494% rainoffense................... 1.17459% dragmag....................... 1.05243% hail.......................... 0.76114% monograss..................... 0.37587% sandoffense................... 0.33828% monosteel..................... 0.33828% voltturn...................... 0.23492% monodragon.................... 0.23492% monobug....................... 0.23492% monopsychic................... 0.19733% monofighting.................. 0.19733% choice........................ 0.17854% monofire...................... 0.17854% monoflying.................... 0.15035% mononormal.................... 0.15035% monorock...................... 0.13155% monoelectric.................. 0.13155% rainstall..................... 0.11276% monofairy..................... 0.10336% monodark...................... 0.09397% trickroom..................... 0.05638% monowater..................... 0.04698% sandstall..................... 0.03759% monopoison.................... 0.02819% monoghost..................... 0.02819% monoground.................... 0.02819% allweather.................... 0.01879% hailoffense................... 0.01879% trickrain..................... 0.00940% trapper....................... 0.00940% tricksun...................... 0.00940% Stalliness (mean: -0.313) |# -2.0|# |### -1.5|########### |################# -1.0|#################### |############################# -0.5|############################# |############################## 0.0|####################### |############ +0.5|########### |############ +1.0|#### |### +1.5|#### |# +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%