offense.......................48.14866% sun...........................46.56517% weatherless...................42.66535% balance.......................22.17579% hyperoffense..................21.31262% rain..........................19.67350% multiweather..................12.79446% sunoffense....................10.25268% semistall..................... 4.62713% stall......................... 3.73580% sand.......................... 3.65372% sunstall...................... 2.46179% monotype...................... 1.45384% rainoffense................... 1.43813% dragmag....................... 1.13663% batonpass..................... 1.12314% hail.......................... 0.38692% monosteel..................... 0.31844% sandoffense................... 0.29240% voltturn...................... 0.18888% rainstall..................... 0.15308% monodragon.................... 0.14693% monobug....................... 0.13831% mononormal.................... 0.13797% choice........................ 0.13160% monofire...................... 0.12004% monofighting.................. 0.11623% monopsychic................... 0.10556% monoflying.................... 0.10035% monofairy..................... 0.08580% monoelectric.................. 0.08514% trickroom..................... 0.05968% monograss..................... 0.05820% sandstall..................... 0.05808% monodark...................... 0.05319% monorock...................... 0.05210% monoground.................... 0.02205% monowater..................... 0.02022% monopoison.................... 0.01393% allweather.................... 0.00983% monoghost..................... 0.00907% hailoffense................... 0.00819% trapper....................... 0.00740% trickrain..................... 0.00572% tricksun...................... 0.00572% Stalliness (mean: -0.297) |# -2.0|# |#### -1.5|############### |##################### -1.0|####################### |############################## -0.5|######################### |########################### 0.0|####################### |############ +0.5|########### |################# +1.0|### |### +1.5|###### |## +2.0|#### |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.44%