sun...........................71.92655% offense.......................36.88278% hyperoffense..................26.85443% balance.......................24.25299% rain..........................20.86343% weatherless...................20.44802% sunoffense....................20.18203% multiweather..................14.48711% semistall..................... 6.36296% stall......................... 5.64685% sunstall...................... 4.80974% dragmag....................... 1.83929% rainoffense................... 1.26231% sand.......................... 1.24497% batonpass..................... 0.81392% monotype...................... 0.23465% sandoffense................... 0.13342% rainstall..................... 0.11919% monosteel..................... 0.09173% sandstall..................... 0.09052% mononormal.................... 0.06661% trickroom..................... 0.03024% monoflying.................... 0.01412% monofairy..................... 0.01343% monograss..................... 0.00916% monofighting.................. 0.00909% monodark...................... 0.00736% choice........................ 0.00700% hail.......................... 0.00692% voltturn...................... 0.00689% monobug....................... 0.00640% monodragon.................... 0.00610% monopsychic................... 0.00498% monoelectric.................. 0.00318% monoground.................... 0.00299% monofire...................... 0.00247% trapper....................... 0.00160% monowater..................... 0.00089% monoghost..................... 0.00029% monorock...................... 0.00023% monopoison.................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.241) | -2.0|# |#### -1.5|######################## |######################## -1.0|####################### |############################## -0.5|########### |################## 0.0|############## |####### +0.5|######## |############################## +1.0|# |### +1.5|########### |## +2.0|##### |#### +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%