weatherless...................96.48000% balance.......................42.08000% offense.......................40.40000% hyperoffense.................. 7.12000% semistall..................... 5.52000% stall......................... 4.88000% voltturn...................... 2.80000% monotype...................... 2.16000% rain.......................... 1.52000% hail.......................... 1.04000% sun........................... 0.80000% monodark...................... 0.64000% trickroom..................... 0.56000% mononormal.................... 0.48000% monopoison.................... 0.40000% sand.......................... 0.32000% monoelectric.................. 0.24000% monowater..................... 0.16000% rainoffense................... 0.16000% multiweather.................. 0.16000% monofighting.................. 0.16000% monorock...................... 0.16000% choice........................ 0.16000% dragmag....................... 0.08000% hailoffense................... 0.08000% Stalliness (mean: 0.077) -2.5| | -2.0| | -1.5|#### |##### -1.0|########### |############# -0.5|#################### |###################### 0.0|########################## |############################## +0.5|#################### |################ +1.0|####### |####### +1.5| | +2.0|###### | +2.5| |### +3.0| more negative = more offensive, more positive = more stall one # = 0.52%