weatherless...................96.54970% balance.......................42.03643% offense.......................37.85463% hyperoffense.................. 7.76056% stall......................... 7.45056% semistall..................... 4.89782% voltturn...................... 2.57744% monotype...................... 2.27333% rain.......................... 1.45917% hail.......................... 1.24526% monodark...................... 1.11405% sun........................... 0.62434% trickroom..................... 0.44991% mononormal.................... 0.39302% monopoison.................... 0.28540% sand.......................... 0.26325% choice........................ 0.19158% monoelectric.................. 0.18044% multiweather.................. 0.14172% monofighting.................. 0.14152% monowater..................... 0.10872% monorock...................... 0.10253% rainoffense................... 0.08838% hailoffense................... 0.05464% dragmag....................... 0.02781% Stalliness (mean: 0.135) -2.5| | -2.0| | -1.5|###### |##### -1.0|########## |############## -0.5|################## |##################### 0.0|####################### |############################## +0.5|###################### |################ +1.0|####### |####### +1.5| | +2.0|########## | +2.5| |#### +3.0| more negative = more offensive, more positive = more stall one # = 0.51%