weatherless...................88.51516% offense.......................47.74824% hyperoffense..................32.75065% balance.......................15.91948% sand.......................... 3.41045% sun........................... 3.29411% hail.......................... 2.78477% rain.......................... 2.75146% voltturn...................... 2.74016% stall......................... 2.58657% monotype...................... 1.03312% choice........................ 1.00140% semistall..................... 0.99506% rainoffense................... 0.98410% sandoffense................... 0.83602% multiweather.................. 0.75594% sunoffense.................... 0.59650% monoghost..................... 0.50766% monofighting.................. 0.49457% trickroom..................... 0.46592% tailwind...................... 0.43057% mononormal.................... 0.33932% batonpass..................... 0.23040% hailoffense................... 0.22993% trickrain..................... 0.09744% trickhail..................... 0.08809% dragmag....................... 0.08600% monograss..................... 0.05881% monopsychic................... 0.04942% monoflying.................... 0.04418% monoice....................... 0.03640% monoground.................... 0.03549% sandstall..................... 0.02902% monofairy..................... 0.02206% monobug....................... 0.01295% trapper....................... 0.00924% monosteel..................... 0.00749% monodark...................... 0.00522% monowater..................... 0.00321% swagplay...................... 0.00242% monodragon.................... 0.00173% monorock...................... 0.00156% monoelectric.................. 0.00086% monofire...................... 0.00037% tricksun...................... 0.00009% tricksand..................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.602) -2.0|##### |################# -1.0|############################## |########################## 0.0|################# |###### +1.0|### |# +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.93%