weatherless...................91.72928% offense.......................41.22986% hyperoffense..................39.33525% balance.......................11.66411% stall......................... 7.16586% rain.......................... 2.99774% hail.......................... 2.30470% sand.......................... 2.02031% sun........................... 1.97427% voltturn...................... 1.97256% tailwind...................... 1.21631% multiweather.................. 1.02631% rainoffense................... 1.01689% monotype...................... 0.73969% semistall..................... 0.60491% sunoffense.................... 0.58999% choice........................ 0.49833% monoghost..................... 0.44546% monofighting.................. 0.44162% sandoffense................... 0.40368% hailoffense................... 0.25425% trickroom..................... 0.24370% batonpass..................... 0.19678% mononormal.................... 0.12308% trickrain..................... 0.06573% dragmag....................... 0.06069% monograss..................... 0.05816% monoflying.................... 0.05581% monopsychic................... 0.04722% monoice....................... 0.03747% monoground.................... 0.03728% trickhail..................... 0.03138% sandstall..................... 0.02596% monofairy..................... 0.00883% monobug....................... 0.00572% monosteel..................... 0.00428% monodark...................... 0.00112% swagplay...................... 0.00098% monowater..................... 0.00097% trapper....................... 0.00047% monorock...................... 0.00047% monoelectric.................. 0.00012% monodragon.................... 0.00012% monofire...................... 0.00006% tricksun...................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.566) -2.0|##### |########################## -1.0|############################## |######################### 0.0|############### |##### +1.0|# |# +2.0|## |##### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.86%