weatherless...................63.42875% offense.......................47.72699% balance.......................33.60247% sun...........................16.12530% hyperoffense..................11.76735% sand..........................11.50872% rain.......................... 8.63699% semistall..................... 5.10034% hail.......................... 4.94057% multiweather.................. 4.62932% monotype...................... 1.96272% stall......................... 1.80286% trickroom..................... 1.09315% sunoffense.................... 1.04521% rainoffense................... 0.61308% tailwind...................... 0.58370% monowater..................... 0.52133% sandoffense................... 0.42173% monoelectric.................. 0.21123% choice........................ 0.19573% hailoffense................... 0.19112% monopsychic................... 0.18524% monoflying.................... 0.18348% monofire...................... 0.16397% monofairy..................... 0.14160% mononormal.................... 0.13840% sunstall...................... 0.11262% tricksun...................... 0.08627% monofighting.................. 0.06666% monoghost..................... 0.06557% monobug....................... 0.06093% monoice....................... 0.05850% dragmag....................... 0.05175% hailstall..................... 0.05138% sandstall..................... 0.04793% voltturn...................... 0.04678% monograss..................... 0.04626% monorock...................... 0.04399% monodragon.................... 0.04368% rainstall..................... 0.04362% trickhail..................... 0.03529% monopoison.................... 0.03125% monodark...................... 0.02073% monosteel..................... 0.01926% monoground.................... 0.01525% tricksand..................... 0.01490% batonpass..................... 0.01164% trickrain..................... 0.00706% allweather.................... 0.00171% gravity....................... 0.00101% Stalliness (mean: -0.144) -2.0|## |### -1.5|##### |########## -1.0|################### |########################## -0.5|############################# |############################## 0.0|############################ |######################### +0.5|##################### |############## +1.0|######### |##### +1.5|#### |## +2.0|# |# +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.43%