weatherless...................78.24923% offense.......................43.95862% balance.......................33.01257% hyperoffense..................15.45077% rain.......................... 9.93865% sun........................... 9.59283% voltturn...................... 5.39785% semistall..................... 4.21904% stall......................... 3.35899% sand.......................... 2.08997% monotype...................... 1.74114% hail.......................... 1.70807% multiweather.................. 1.56673% sunoffense.................... 1.25699% rainoffense................... 1.04950% choice........................ 0.82095% trickroom..................... 0.45408% dragmag....................... 0.36687% monowater..................... 0.24358% monoflying.................... 0.21952% monoelectric.................. 0.21351% hailoffense................... 0.18644% monopoison.................... 0.17742% sandoffense................... 0.16539% monopsychic................... 0.15637% monobug....................... 0.12630% monograss..................... 0.12329% monosteel..................... 0.12329% mononormal.................... 0.11728% monodark...................... 0.09924% rainstall..................... 0.09322% monodragon.................... 0.08420% monoghost..................... 0.08119% monoground.................... 0.07819% monofighting.................. 0.06014% monofairy..................... 0.06014% monofire...................... 0.06014% trickrain..................... 0.04811% monorock...................... 0.04811% monoice....................... 0.04511% sunstall...................... 0.03609% tailwind...................... 0.03609% gravity....................... 0.02105% sandstall..................... 0.01203% tricksun...................... 0.00601% trickhail..................... 0.00601% tricksand..................... 0.00601% Stalliness (mean: -0.162) -2.0|# |## -1.5|######## |############ -1.0|############### |################### -0.5|##################### |####################### 0.0|############################## |###################### +0.5|############## |######### +1.0|##### |### +1.5|## |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%