weatherless...................85.77195% balance.......................41.05246% voltturn......................36.57095% offense.......................21.72562% semistall.....................18.56518% stall.........................10.52253% hyperoffense.................. 8.13421% rain.......................... 6.07233% monotype...................... 5.35633% sun........................... 5.20153% monopsychic................... 3.95612% hail.......................... 2.07893% sand.......................... 1.57199% multiweather.................. 0.69667% monoghost..................... 0.69356% trickroom..................... 0.61643% rainstall..................... 0.57110% choice........................ 0.48442% tricksun...................... 0.32639% trickrain..................... 0.32600% batonpass..................... 0.31501% sunstall...................... 0.28072% monoground.................... 0.24131% hailstall..................... 0.24098% sandstall..................... 0.16202% monodragon.................... 0.14052% monowater..................... 0.13831% mononormal.................... 0.12534% sunoffense.................... 0.12156% monoflying.................... 0.09634% monobug....................... 0.08391% dragmag....................... 0.06464% monofighting.................. 0.05588% rainoffense................... 0.01978% monoelectric.................. 0.01632% monopoison.................... 0.01342% tailwind...................... 0.01335% hailoffense................... 0.01196% monofire...................... 0.01160% monosteel..................... 0.01092% monodark...................... 0.00642% monorock...................... 0.00641% trapper....................... 0.00364% monofairy..................... 0.00255% monograss..................... 0.00124% sandoffense................... 0.00060% fear.......................... 0.00049% sandfear...................... 0.00027% monoice....................... 0.00012% allweather.................... 0.00002% swagplay...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.438) -3.0|# | -2.0| |#### -1.0|############## |########## 0.0|################ |############################## +1.0|########################## |############ +2.0|####### |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.81%