weatherless...................86.54134% offense.......................52.37065% balance.......................34.02096% hyperoffense.................. 9.34121% sun........................... 6.31343% voltturn...................... 6.14706% rain.......................... 2.91965% sand.......................... 2.45383% hail.......................... 2.43720% stall......................... 2.25420% semistall..................... 2.01298% trickroom..................... 1.28098% monotype...................... 1.16453% sunoffense.................... 0.70704% multiweather.................. 0.66545% choice........................ 0.66545% dragmag....................... 0.59058% hailoffense................... 0.56563% rainoffense................... 0.43254% sandoffense................... 0.21627% monowater..................... 0.17468% monoghost..................... 0.15804% monograss..................... 0.14141% monofighting.................. 0.13309% monopoison.................... 0.12477% monofire...................... 0.12477% monobug....................... 0.10814% monorock...................... 0.09982% monoelectric.................. 0.08318% monopsychic................... 0.07486% monoice....................... 0.06654% monoflying.................... 0.06654% monosteel..................... 0.05823% tricksun...................... 0.05823% monodark...................... 0.04991% mononormal.................... 0.04159% trickrain..................... 0.03327% sunstall...................... 0.02495% monodragon.................... 0.02495% sandstall..................... 0.01664% monofairy..................... 0.01664% monoground.................... 0.01664% gravity....................... 0.00832% tailwind...................... 0.00832% Stalliness (mean: -0.158) |# -1.5|### |######### -1.0|############## |########################## -0.5|############################# |############################## 0.0|############################# |######################## +0.5|################### |######### +1.0|##### |## +1.5|# |# +2.0|# |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%