weatherless...................86.18247% offense.......................49.72969% balance.......................35.57339% hyperoffense.................. 9.82284% voltturn...................... 7.59726% sun........................... 6.31074% rain.......................... 3.39766% stall......................... 2.73621% hail.......................... 2.51477% sand.......................... 2.30206% semistall..................... 2.13786% trickroom..................... 1.68677% sunoffense.................... 0.87146% dragmag....................... 0.81896% monotype...................... 0.80664% hailoffense................... 0.77401% multiweather.................. 0.70770% choice........................ 0.62361% rainoffense................... 0.55722% sandoffense................... 0.22676% monoghost..................... 0.16581% monowater..................... 0.11511% monopoison.................... 0.08561% monofighting.................. 0.08362% monograss..................... 0.06864% monobug....................... 0.06539% monosteel..................... 0.06335% monofire...................... 0.05721% monorock...................... 0.05632% monopsychic................... 0.05217% tricksun...................... 0.04971% trickrain..................... 0.04845% monoice....................... 0.04783% monoelectric.................. 0.04421% monoflying.................... 0.03416% monodark...................... 0.02811% mononormal.................... 0.02533% sunstall...................... 0.01937% monodragon.................... 0.01757% gravity....................... 0.01211% tailwind...................... 0.01101% monoground.................... 0.00883% sandstall..................... 0.00878% monofairy..................... 0.00800% Stalliness (mean: -0.132) |## -1.5|### |########## -1.0|############### |############################# -0.5|############################# |############################## 0.0|############################# |########################### +0.5|####################### |########## +1.0|###### |## +1.5|# |# +2.0|# |### +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%