weatherless...................84.22207% offense.......................44.50950% balance.......................39.24045% hyperoffense..................10.41476% voltturn......................10.01883% sun........................... 6.52099% rain.......................... 4.29695% stall......................... 3.63239% hail.......................... 3.61502% trickroom..................... 2.36509% sand.......................... 2.33988% semistall..................... 2.20290% dragmag....................... 1.58970% hailoffense................... 1.49455% sunoffense.................... 1.11829% multiweather.................. 0.99492% rainoffense................... 0.92318% choice........................ 0.25285% monotype...................... 0.23892% monoghost..................... 0.12596% sandoffense................... 0.12330% trickrain..................... 0.09642% monosteel..................... 0.03891% monopsychic................... 0.02997% gravity....................... 0.02490% monowater..................... 0.01708% monopoison.................... 0.01205% monorock...................... 0.00401% monograss..................... 0.00335% monoice....................... 0.00281% tricksun...................... 0.00252% monodragon.................... 0.00219% monofire...................... 0.00131% monofighting.................. 0.00086% monoflying.................... 0.00077% monoelectric.................. 0.00043% sandstall..................... 0.00008% sunstall...................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.074) |## -1.5|### |########## -1.0|############### |############################## -0.5|################### |########################## 0.0|######################### |############################ +0.5|########################### |########## +1.0|######## |## +1.5|# |# +2.0|# |### +2.5| |# more negative = more offensive, more positive = more stall one # = 0.47%