weatherless...................89.68206% offense.......................68.85861% balance.......................29.67226% sun........................... 3.40696% rain.......................... 3.33944% hail.......................... 2.34901% sand.......................... 1.60819% hyperoffense.................. 1.38660% multiweather.................. 0.37716% dragmag....................... 0.26812% tailwind...................... 0.09704% semistall..................... 0.08254% sunoffense.................... 0.03251% rainoffense................... 0.03151% gravity....................... 0.02551% voltturn...................... 0.02351% trickroom..................... 0.00900% hailoffense................... 0.00850% sandoffense................... 0.00700% trapper....................... 0.00450% monotype...................... 0.00200% monowater..................... 0.00050% monograss..................... 0.00050% batonpass..................... 0.00050% monobug....................... 0.00050% mononormal.................... 0.00050% Stalliness (mean: -0.195) -1.2|# |# -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################ 0.0|########################## |##################### +0.2|################ |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%