weatherless...................75.46787% offense.......................50.22087% balance.......................31.72745% hyperoffense..................12.97414% sun...........................10.48773% trickroom..................... 9.92740% hail.......................... 8.53468% semistall..................... 4.98331% sunoffense.................... 4.57695% tailwind...................... 4.45184% monotype...................... 3.97898% rain.......................... 3.66690% voltturn...................... 3.66485% sand.......................... 3.47756% monofairy..................... 1.76843% multiweather.................. 1.63473% trickhail..................... 1.39483% tricksand..................... 0.92776% monoelectric.................. 0.70102% monopsychic................... 0.43221% monobug....................... 0.42203% hailoffense................... 0.39125% monofire...................... 0.31704% monoice....................... 0.14918% trickrain..................... 0.12244% stall......................... 0.09423% batonpass..................... 0.09106% mononormal.................... 0.07859% rainoffense................... 0.07094% choice........................ 0.06138% monodark...................... 0.02187% monoghost..................... 0.02131% monowater..................... 0.02086% tricksun...................... 0.01493% dragmag....................... 0.01397% monorock...................... 0.01386% monoground.................... 0.01158% monograss..................... 0.01084% sandstall..................... 0.00994% monofighting.................. 0.00458% monopoison.................... 0.00335% monosteel..................... 0.00195% monoflying.................... 0.00028% sunstall...................... 0.00011% hailstall..................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.222) |### -1.5|###### |########## -1.0|################ |##################### -0.5|############################# |############################## 0.0|######################## |########################## +0.5|#################### |####### +1.0|### |#### +1.5|##### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.49%