weatherless...................77.57776% offense.......................51.10447% balance.......................39.48426% trickroom.....................13.87128% hail..........................11.12941% sun...........................10.22150% tailwind...................... 6.35009% hyperoffense.................. 6.28023% sand.......................... 5.74156% multiweather.................. 5.39526% monotype...................... 4.26764% semistall..................... 3.10412% monofairy..................... 2.24040% trickhail..................... 1.74512% monobug....................... 1.25791% sunoffense.................... 1.19606% voltturn...................... 0.83989% rain.......................... 0.72504% monoelectric.................. 0.42842% monopsychic................... 0.23817% hailoffense................... 0.12945% trickrain..................... 0.08413% monoice....................... 0.05383% stall......................... 0.02693% rainoffense................... 0.02585% batonpass..................... 0.02424% choice........................ 0.02170% monoghost..................... 0.01367% mononormal.................... 0.01146% monowater..................... 0.00924% dragmag....................... 0.00626% monofire...................... 0.00605% monorock...................... 0.00486% tricksun...................... 0.00404% sandstall..................... 0.00189% monoground.................... 0.00148% monofighting.................. 0.00127% tricksand..................... 0.00096% monograss..................... 0.00040% monosteel..................... 0.00030% monopoison.................... 0.00015% monoflying.................... 0.00002% monodark...................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.121) |## -1.5|#### |## -1.0|###### |############## -0.5|##################### |############################ 0.0|############################## |############################ +0.5|################## |######## +1.0|# |# +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%