weatherless...................91.19309% offense.......................57.50134% hyperoffense..................29.21405% balance.......................12.45273% hail.......................... 5.53852% voltturn...................... 4.90121% hailoffense................... 2.24057% monotype...................... 2.01507% sand.......................... 1.59982% rain.......................... 1.00375% batonpass..................... 0.88757% sun........................... 0.78582% semistall..................... 0.55619% sunoffense.................... 0.36025% trickroom..................... 0.33550% rainoffense................... 0.33000% mononormal.................... 0.29769% monowater..................... 0.28256% stall......................... 0.27569% choice........................ 0.26744% monoghost..................... 0.22894% monodark...................... 0.16156% monofighting.................. 0.12444% monobug....................... 0.12100% monoice....................... 0.11894% sandoffense................... 0.11275% monopoison.................... 0.10794% multiweather.................. 0.10725% monorock...................... 0.10725% monoflying.................... 0.10588% monograss..................... 0.07563% dragmag....................... 0.06944% monoground.................... 0.06600% monoelectric.................. 0.06600% monopsychic................... 0.06463% monodragon.................... 0.05706% monofire...................... 0.05363% monosteel..................... 0.03988% monofairy..................... 0.01444% trapper....................... 0.00963% tailwind...................... 0.00344% sandstall..................... 0.00344% gravity....................... 0.00206% tricksand..................... 0.00206% Stalliness (mean: -0.662) |# -2.0|## |###### -1.5|############ |################### -1.0|####################### |########################### -0.5|############################## |#################### 0.0|################### |####### +0.5|#### |## +1.0| | +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%